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/u/TenLittleAliens on Star Trek: Bridge Crew [4-Player Co-Op]

JJverse? I'm out.

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/u/i_LOSNAR_i on Star Trek: Bridge Crew [4-Player Co-Op]

Don't quit your day job.

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/u/sacrilegious on Star Trek: Bridge Crew [4-Player Co-Op]

Character models from 2001

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/u/LordXedis on Star Trek: Bridge Crew [4-Player Co-Op]

Abrams Universe, I'm out.

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/u/AgeEighty on Star Trek: Bridge Crew [4-Player Co-Op]

Set in the JJ-versePass.

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/u/kangaroo120y on Star Trek: Bridge Crew [4-Player Co-Op]

Too bad it's JJ ... and Ubisoft. Uplay is an exercise in frustration, I bought FarCry 4 on disk thinking I wouldn't have to deal with the crap, it was over a month, from buying the disk to actually...

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/u/Rube9 on Star Trek: Bridge Crew [4-Player Co-Op]

Welp it would be nice but no go if its jj-verse

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/u/jaminmayo on Star Trek: Bridge Crew [4-Player Co-Op]

Fuck yes

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/u/Szoreny on Star Trek: Bridge Crew [4-Player Co-Op]

Abrams town eh, so we command our ship from the apple store and can go down and visit the brewery when we need to tinker with the engines.

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/u/sirkerrald on Star Trek: Bridge Crew [4-Player Co-Op]

I really don't care if this is in the JJ verse. Normally I would, but it's the concept that I love here. I'm a proud owner of Artemis and if this can expand on that in VR, I'll be more than willing to...

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/u/doctor_house_md on Star Trek: Bridge Crew [4-Player Co-Op]

Player 1: I call captain! Player 3: wtf you always call captain Player 1: I'M THE BOSS DO EVERYTHING I SAY System: (player 2, 3, 4 disconnected...) Player 1: GUYS?

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/u/windsostrange on Star Trek: Bridge Crew [4-Player Co-Op]

Basically sounded like four players on the Bridge of a starship, fulfilling certain roles (tactical, helm, science, engineer) and working together to complete missionsThis is some of my favourite...

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/u/[deleted] on Star Trek: Bridge Crew [4-Player Co-Op]

Finally! The 'in' for my wife! Ahahahahahahahhahahagagaga! A vive shall be mine!

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/u/NukeOrama on Star Trek: Bridge Crew [4-Player Co-Op]

Well spotted and thanks for sharing OP. As a fan of Artemis, I will certainly keep an eye out for this.

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/u/dryadofelysium on Star Trek: Bridge Crew [4-Player Co-Op]

Sony will no doubt show a lot of Playstation VR exclusives next week at E3, so don't get too excited just yet.

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/u/Drakotxu on Star Trek: Bridge Crew [4-Player Co-Op]

I was happy until I read Ubisoft.

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/u/masterkill165 on Star Trek: Bridge Crew [4-Player Co-Op]

god i wish this was next generation/ds9 era and not JJ verse. i can only hope modders will fix that for me

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/u/Ace2020boyd on Star Trek: Bridge Crew [4-Player Co-Op]

Ive been waiting for a game like this since Bridge Commander and Artemis. Please work on Vive!

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/u/PresidentMagikarp on Star Trek: Bridge Crew [4-Player Co-Op]

What a weird coincidence! Time lapse of what I was sketching up until someone mentioned this thread. I kind of have a habit of randomly drawing the new Enterprise and other Star Trek-related...

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/u/twistedportal on Star Trek: Bridge Crew [4-Player Co-Op]

The holodeck is real!

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/u/diagnosedADHD on Star Trek: Bridge Crew [4-Player Co-Op]

A coworker of mine knows someone from the studio that's been developing this, very exciting stuff!

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/u/balth99 on Star Trek: Bridge Crew [4-Player Co-Op]

I hope it is fun... Oh my...

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/u/sonofmrdata on Star Trek: Bridge Crew [4-Player Co-Op]

Post in r/Oculus with Google cache of the article

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/u/CD_93 on Star Trek: Bridge Crew [4-Player Co-Op]

I think Aisha Tyler called me out.

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/u/Naqaj_ on Star Trek: Bridge Crew [4-Player Co-Op]

VR multiplayer remake of Bridge Commander. Yes please!

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/u/michaelgoodmichael on Star Trek: Bridge Crew [4-Player Co-Op]

Cap'n I'm givin ya all the pixels she can muster!

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/u/fozzibab on Star Trek: Bridge Crew [4-Player Co-Op]

Everything about this sounds brilliant except for the whole "JJ-verse". No bloody thanks.

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/u/ChrisJD11 on Star Trek: Bridge Crew [4-Player Co-Op]

Please don't be exclusive to something.

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/u/droric on Star Trek: Bridge Crew [4-Player Co-Op]

I think the oculus rift controllers will track your fingers.

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/u/nMetrics on Star Trek: Bridge Crew [4-Player Co-Op]

If anything "hand tracking" to me sounds more like Leap Motion than much else.

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/u/MasterDefibrillator on Star Trek: Bridge Crew [4-Player Co-Op]

how does "hand tracking" intrinsically imply touch? I assume you meant intrinsic, and not with some other context.

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/u/ChockFullOfShit on Star Trek: Bridge Crew [4-Player Co-Op]

Yeah. I'm wary, here. It's insane that I'm skeptical of receiving support when I'm using the headset with better tracking and a literal 3:1 population advantage.

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/u/eobet on Star Trek: Bridge Crew [4-Player Co-Op]

Ugh... this looks so bad. I have no connection with the mindless action shitfest which are the new movies, so rose tinted glasses doesn't even help.

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/u/ralgha on Star Trek: Bridge Crew [4-Player Co-Op]

JJ-verse? Needs more lens fl ... no wait, they've got that covered. Impressive.....

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/u/devnull00 on Star Trek: Bridge Crew [4-Player Co-Op]

You are doing lloyds work.

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/u/BabyPuncher5000 on Star Trek: Bridge Crew [4-Player Co-Op]

The holodeck is part of what made the Enterprise more hotel like.Honestly, this is one of the things like liked about TNG. Most science fiction set in space depicts it very cramped, a lot like a...

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/u/triffid_boy on Star Trek: Bridge Crew [4-Player Co-Op]

I am aware ofthat, Still, a holodeck inside my holodeck? Nice. . Although the technology did exist at the time.

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/u/wesley_wyndam_pryce on Star Trek: Bridge Crew [4-Player Co-Op]

Are we sure JJ didn't write that one as well...?

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/u/Canadave on Star Trek: Bridge Crew [4-Player Co-Op]

Yeah, that's the case. I don't think they intended to make it seem like the whole show was a simulation.

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/u/nonsensepoem on Star Trek: Bridge Crew [4-Player Co-Op]

As far as I'm concerned, only the finale was a holodeck simulation.

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/u/jnemesh on Star Trek: Bridge Crew [4-Player Co-Op]

Neither could Lt. Barkley!

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/u/yakri on Star Trek: Bridge Crew [4-Player Co-Op]

It's not like they've really had long to potentially jump on it. It hasn't been out that long, and I doubt they'd have been easily able to get their hands on a dev kit.I wouldn't be too surprised it...

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/u/The_frozen_one on Star Trek: Bridge Crew [4-Player Co-Op]

I think there's more like 3 types.Oculus Studios devs: funded exclusively by Oculus. These devs might not work for Oculus directly, but the game is basically a commissioned work so they are Oculus'...

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/u/9of9 on Star Trek: Bridge Crew [4-Player Co-Op]

Well, yes, that does suck =/ Frontier's never had a lot of money, and they're trying not to go too heavy on the microtransactions, so I don't think they really have much choice in that sense. They're...

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/u/Beartown9000 on Star Trek: Bridge Crew [4-Player Co-Op]

I just wish they didn't charge for a new expansion every time they add a new gameplay function.

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/u/Dante2005 on Star Trek: Bridge Crew [4-Player Co-Op]

And you forget how fps in Star Citizen is shitI agree the alpha does have low fps, but luckily optimisation comes along at much later stages of development.I happen to like both Elite and SC, we don't...

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/u/Xanoxis on Star Trek: Bridge Crew [4-Player Co-Op]

Elite also had everything made from ground up. Thats called design. And you forget how fps in Star Citizen is shit, and is not suited for VR. Same with animations.

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/u/Decoyrobot on Star Trek: Bridge Crew [4-Player Co-Op]

If its anything like what FDev have delivered in every other patch and release, disappointment awaits, then a long grind period, then more disappointment.

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/u/ChristianM on Star Trek: Bridge Crew [4-Player Co-Op]

Well, I'm going to judge the multi-crew in Elite when I actually see it. So far we don't have much info on it.

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/u/DarkNeutron on Star Trek: Bridge Crew [4-Player Co-Op]

Artemis, but with more than one developer.

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